<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5018242464643124408</id><updated>2011-07-07T17:34:27.639-07:00</updated><title type='text'>Real-Time Tech</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://real-timetech.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://real-timetech.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>pain_gate</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5018242464643124408.post-2965319163752549464</id><published>2009-12-31T05:20:00.001-08:00</published><updated>2009-12-31T05:31:45.252-08:00</updated><title type='text'>OnLive presentation</title><content type='html'>Cloud computing seems to be the buzzword of the moment, so naturally there are several companies developing systems for this new type of data distribution. so far we have OnLive, Gai Kai, and OTOY. Here is a presentation for OnLive. If this sevice really is successful it will completely reshape Videogames and how they are made. &lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.viddler.com/explore/gamertagradio/videos/160/"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 226px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5421391842839305298" border="0" alt="" src="http://2.bp.blogspot.com/_nCLBPEdIVtk/SzynKESjHFI/AAAAAAAAABE/NgBdq9308ac/s320/onlive.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5018242464643124408-2965319163752549464?l=real-timetech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://real-timetech.blogspot.com/feeds/2965319163752549464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://real-timetech.blogspot.com/2009/12/onlive-presentation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default/2965319163752549464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default/2965319163752549464'/><link rel='alternate' type='text/html' href='http://real-timetech.blogspot.com/2009/12/onlive-presentation.html' title='OnLive presentation'/><author><name>pain_gate</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_nCLBPEdIVtk/SzynKESjHFI/AAAAAAAAABE/NgBdq9308ac/s72-c/onlive.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5018242464643124408.post-3508203047725561502</id><published>2009-12-29T15:08:00.000-08:00</published><updated>2009-12-30T05:38:26.794-08:00</updated><title type='text'>Light Propagation Volumes in CryEngine 3</title><content type='html'>Great article at &lt;a href="http://www.geek3d.com/"&gt;geek3d.com&lt;/a&gt; referencing the cryengine presentation from Siggraph 2009. Seems like the technique is somewhat similar to pre computed radiance transfer without the pre computation ;) It really looks like its doing alot with just calculating one bounce. Source code provided in the white papers.&lt;br /&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 475px; DISPLAY: block; HEIGHT: 298px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5420802505972096178" border="0" alt="" src="http://4.bp.blogspot.com/_nCLBPEdIVtk/SzqPKJYDnLI/AAAAAAAAAAs/KYhjreIc5UI/s320/light+propagation.png" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5018242464643124408-3508203047725561502?l=real-timetech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://real-timetech.blogspot.com/feeds/3508203047725561502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://real-timetech.blogspot.com/2009/12/light-propagation-volumes-in-cryengine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default/3508203047725561502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default/3508203047725561502'/><link rel='alternate' type='text/html' href='http://real-timetech.blogspot.com/2009/12/light-propagation-volumes-in-cryengine.html' title='Light Propagation Volumes in CryEngine 3'/><author><name>pain_gate</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_nCLBPEdIVtk/SzqPKJYDnLI/AAAAAAAAAAs/KYhjreIc5UI/s72-c/light+propagation.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5018242464643124408.post-7269324481113438237</id><published>2009-12-29T14:37:00.000-08:00</published><updated>2009-12-29T15:31:39.838-08:00</updated><title type='text'>New UDK update</title><content type='html'>New update for the Unreal Development Kit. Some really cool stuff like the "Interactive foilage actor" and "Material vertex shader control" Vertex offsets in shader, based of vert weights is a great way to simulate physics on the cheap . This also ties into wind actors placed int hte level...pretty sweet. &lt;div align="left"&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.udk.com/download.html"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 252px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5420804591592994530" border="0" alt="" src="http://3.bp.blogspot.com/_nCLBPEdIVtk/SzqRDi609uI/AAAAAAAAAA0/EkYZ3WXZ6eE/s320/PushingCropped.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5018242464643124408-7269324481113438237?l=real-timetech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://real-timetech.blogspot.com/feeds/7269324481113438237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://real-timetech.blogspot.com/2009/12/new-udk-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default/7269324481113438237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default/7269324481113438237'/><link rel='alternate' type='text/html' href='http://real-timetech.blogspot.com/2009/12/new-udk-update.html' title='New UDK update'/><author><name>pain_gate</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_nCLBPEdIVtk/SzqRDi609uI/AAAAAAAAAA0/EkYZ3WXZ6eE/s72-c/PushingCropped.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5018242464643124408.post-3600856872107447090</id><published>2009-08-17T12:00:00.000-07:00</published><updated>2009-08-17T12:05:50.242-07:00</updated><title type='text'>Vray RT Looking pretty damn Amazing!</title><content type='html'>Choas group dropping the hammer on some real time ray trace goodness. this is looking very impressive. Whatever magic tricks they are pulling off...I want it now :)&lt;br /&gt;&lt;p align="left"&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/news/SIGGRAPH-2009-CHAOS-GROUP-GPU.shtml"&gt;&lt;img id="BLOGGER_PHOTO_ID_5371010868260008306" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 320px; CURSOR: hand; HEIGHT: 235px" alt="" src="http://3.bp.blogspot.com/_nCLBPEdIVtk/Somp7YdmcXI/AAAAAAAAAAk/tFz4crKMvI0/s320/vray.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5018242464643124408-3600856872107447090?l=real-timetech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://real-timetech.blogspot.com/feeds/3600856872107447090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://real-timetech.blogspot.com/2009/08/vray-rt-looking-pretty-damn-amazing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default/3600856872107447090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default/3600856872107447090'/><link rel='alternate' type='text/html' href='http://real-timetech.blogspot.com/2009/08/vray-rt-looking-pretty-damn-amazing.html' title='Vray RT Looking pretty damn Amazing!'/><author><name>pain_gate</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_nCLBPEdIVtk/Somp7YdmcXI/AAAAAAAAAAk/tFz4crKMvI0/s72-c/vray.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5018242464643124408.post-397793299040695892</id><published>2009-08-17T10:25:00.001-07:00</published><updated>2009-08-17T12:06:24.189-07:00</updated><title type='text'>SSAO available through graphics drivers</title><content type='html'>&lt;p align="left"&gt;&lt;a href="http://www.nzone.com/object/nzone_ambientocclusion_home.html"&gt;&lt;/a&gt;&lt;/p&gt;You can turn on Ambient Occlusion (screen space) with the nvidia driver 185 and up. Click on advanced tab to reveal the manage 3d settings.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nzone.com/object/nzone_ambientocclusion_home.html"&gt;&lt;img id="BLOGGER_PHOTO_ID_5370985686590850674" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 320px; CURSOR: hand; HEIGHT: 199px" alt="" src="http://2.bp.blogspot.com/_nCLBPEdIVtk/SomTBnb0hnI/AAAAAAAAAAU/-PBhN7o30vc/s320/mirrorsedge.gif" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5018242464643124408-397793299040695892?l=real-timetech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://real-timetech.blogspot.com/feeds/397793299040695892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://real-timetech.blogspot.com/2009/08/ssao-available-through-graphic-drivers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default/397793299040695892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default/397793299040695892'/><link rel='alternate' type='text/html' href='http://real-timetech.blogspot.com/2009/08/ssao-available-through-graphic-drivers.html' title='SSAO available through graphics drivers'/><author><name>pain_gate</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_nCLBPEdIVtk/SomTBnb0hnI/AAAAAAAAAAU/-PBhN7o30vc/s72-c/mirrorsedge.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5018242464643124408.post-5576049217375126639</id><published>2009-08-17T08:00:00.000-07:00</published><updated>2009-08-17T10:39:11.195-07:00</updated><title type='text'>Cinema 2.0 Jules Urbach Otoy</title><content type='html'>&lt;p align="left"&gt;Ruby Demo for ATI&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=0YjXCae4Gu0"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 320px; FLOAT: left; HEIGHT: 180px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5370977645634553970" border="0" alt="" src="http://2.bp.blogspot.com/_nCLBPEdIVtk/SomLtkiciHI/AAAAAAAAAAM/9aFmBsEjr_M/s320/cinema_2.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5018242464643124408-5576049217375126639?l=real-timetech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://real-timetech.blogspot.com/feeds/5576049217375126639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://real-timetech.blogspot.com/2009/08/cinema-20-jules-urbach-otoy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default/5576049217375126639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5018242464643124408/posts/default/5576049217375126639'/><link rel='alternate' type='text/html' href='http://real-timetech.blogspot.com/2009/08/cinema-20-jules-urbach-otoy.html' title='Cinema 2.0 Jules Urbach Otoy'/><author><name>pain_gate</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_nCLBPEdIVtk/SomLtkiciHI/AAAAAAAAAAM/9aFmBsEjr_M/s72-c/cinema_2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
